

When you collect goods, you always start with the bottom of the pegboard (Wood) and move up, collecting one of each. The face showing 2 wheat and 2 people can be used either for 2 food or for workers. The vase gets you 1 good, and the skull and vases gets you 2 goods. However, if you roll a skull you must keep it.Īfter rolling, you collect goods and food for the appropriate dice. Like Yahtzee, you get to roll three times, choosing which dice to keep and which to roll each time. As you build more cities, you’ll get to roll more dice. The object of the game is to score the most points through monuments and developments, while avoiding disasters.Īt the beginning of the game, each player starts with 3 cities, which corresponds to the number of dice you roll on your turn. You start with 3 food (the wheat in the green stripe at the bottom) and zero of everything else. The score sheet is well-designed, with player aids incorporated into it so you have a reminder of the turn phases and what all the dice icons mean.Įach player gets a score sheet and a pegboard. I suppose that’s the only thing I don’t love about the components, the fact that you have to use up these score sheets, but to do it any other way would have required a whole lot of extra components or tokens.
#ROLL THROUGH THE AGES PDF#
You’ll use one side per player per game, so that gives you about 250 plays before you run out, at which point you can download the PDF from the website and print out some more yourself. The components list doesn’t say how many pages are in the pad, but I estimated about 125 sheets or so. The score sheets are about half a letter-sized sheet of paper, double-sided so you can use each one twice. Of course, the chunky dice and thick wooden pegboards make the game heavy for its size and aren’t absolutely necessary, but it does look great and works well. The dice are slightly larger than standard, about 3/4″ wide the icons on each side are inset and painted, so they look and feel really nice. The game comes in a small box, about the size of a chunky hardcover book (say, Harry Potter #4), and the components are all very nice wooden bits. Of course, real civilizations didn’t depend on the whim of a die roll for their survival, but otherwise the game does capture the feel of a growing nation in a capsulized form. Of course, there are also many disasters which can befall your Bronze Age people: drought, pestilence, invasions, and revolt. You start with three cities and enough food to feed them for one round from then you need to produce more food to continue feeding them, produce goods and coins which can be traded for developments, and produce workers to build more cities or monuments. Roll Through the Ages is all about building up your civilization. It’s sort of a combination of resource management, Yahtzee, and early history - if any of that intrigues you, keep reading for more.

It’s kind of a bite-sized version, which makes it easy to jump in and play a game. Who Will Like It? I don’t think you actually need to be a fan of big civilization-building games to enjoy this one. Rating: Monumental - in a small, compact sort of way. Playing Time: 30 to 45 minutes (or 60 if playing with the Late Bronze Age version) While it’s not a new game (originally released in 2009), it’s new to me and there’s also a recent iPhone version (see below for more about the app). Roll Through the Ages is a sort of “little brother” game to the much-more-extensive Through the Ages (which I haven’t played yet) but my understanding is that it’s quite a different game despite the shared title. Granted, this is only a Bronze Age civilization - I imagine things like governments take a little longer to create. Overview: Rome wasn’t built in a day, but you can build your own little civilization in less than an hour in Roll Through the Ages.
